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fatslob-:O said:
SubiyaCryolite said:

You are right theres no way will it'll get patched so soon to launch. I guess I was trying to be "optimistic" as to avoid being labelled a hater out the gate. What I dont understand is how the XBox 360 was able to handle MSAA in 720p60fps games like Forza and Street Fighter IV with just 10MB of eDRAM. What are dev's using the Wii Us 32MB eSRAM for? Why wont Nintendo turn on descent AA in its own offerings.

I don't know ... There are all sorts of potential issues on the WII U. The most expensive stage in a graphics workload is the pixel shading but this stage depends on more than just raw shading power such as bandwidth. It's a definite possibility that the WII U could either be facing a lack of shading power or a lack of bandwidth to feed the shading units or maybe even both at the same time so those aspects could be the reason why Nintendo Developers or partners omit anti aliasing altogether in order to meet their frame time budget of 16ms. 12.8 GB/s of bandwidth isn't what any developer would call ideal conditions for a platform. Another reason which ties into the first one could be despite the fact that FXAA is fairly cheap to apply that may not be the case on the WII U since the possible lack of shading power prohibits the WII U from applying it in a timely fashion. 

Anti aliasing is more than just depending on the amount of eDRAM. What's the point in even having more memory when the rest of your system to put it lightly is "frail" ? It's almost like people buying into the hype that a graphics card with a puny die having 4GBs of video memory must be the superior to the graphics card with a monstrously large die of only having 3GBs of video memory. 

12.8 GB/s is only for main RAM; eDRAM bandwidth will be vastly higher.

Also, plenty of Wii U games have shown it can handle methods like FXAA and MSAA.