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Puppyroach said:
S.T.A.G.E. said:

Once again, what does it have to do with anything if a studio is created for a purpose or bought because of a product they created? The way you look at it is that if they are employed directly, like 343i or Polyphony, they don´t have a will of their own, yet if they are in a former third party studio, free will is all they have. I get the feeling you only put this argument out because it fits the nerrative that Sony can do no wrong. I may be wrong.

You do believe Sony have not put any preassure on ND to produce Uncharted games at a high rate? Or that Polyphone have no choice but to put out new GT games? Compare the variety of ND games from the 90´s to the 00´s and now, fewer and fewer new IP´s. They both do this, MS and Sony are afraid to create new IP´s, that is why they push their strongest developers to keep putting out sequels to their strongest franchises.


343 and Polyphony are not employed directly. They were created By the Platform developer. Bungie was purchased so Microsoft could get their hands on the Halo IP because without it the Xbox would not be accepted by the mass audience. It was the centerpiece of their purchase of Halo. It wasn't being developed for them in the first place so they snatched them and the IP away from the former company they were working for, savy?

If a company is created (Notice I said created) with the intent of focusing on one game then their existence and hiring strategy to the company is based solely on that. 

As for the Sony question, I'm guessing you haven't noticed that Sony increased the size of Naughty Dog and then split the company in two. There are two teams within Naughty Dog now. One looks after Uncharted, The other looks after Last of Us and a new IP. They were rewarded for their success and allowed to increase in size so they could develop more IP's.

In the 90's and 00's games were smaller and easier to make.  Multiple games could be made in a year. This was the time when Rare was the most creative and pumped out the most for Nintendo. Sony turned Naughty Dog post purchase from a AA team to a AAA team. As you can see Naughty Dogs IP's they made elsewhere post Sony purchase were being butchered to death in the hands of their former publishers. AAA games have a much longer development cycle than what it took to make Crash Bandicoot. Remember Naughty Dogs decisions are a reflection of Sony. Much like how Rares key guys left after MS purchased them so to did the main owner of Naughty Dog. There would have been no Uncharted unless Sony asked for it. In fact Naughty Dog was developing a fantasy game until Sony noticed the change in gaming climate and noticed people wanted shooters more than action adventure. Of course they delivered both, but Naughty Dog was assigned to the shooter.