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globalisateur said:
cycycychris said:

I didn't say the game as bad, beacaused I loved MH3U for the Wii U. My point with that was it was a cheap port that they avoid making into a game that takes advantage of the Wii U power. They are avoiding the costs of HD.


Yes, exactly. the Wii U game is only a up-res / better fps 3DS game which in itself is really similar to the Wii game... how many years can they continue to give us the same technically dated games released on a antique system & ecosystem (mainly lack of really steam-ish unified account)? 

I am not sure exclusivity with Nintendo hardware is good for long term. They are now too much dependant of only Nintendo handhelds with their Nintendo dated ecosystem/hardware. That's never good for the long term. Already the console version (forever tied to Nintendo home consoles) is already compromised because of the Wii U commercially semi-failure.

One day when they'll have to develop their franchise on a real powerfull & modern hardware, they will totally lack the experience to do so.  And that day will inevitably happen because nothing lasts indefinitely.

It reminds me Nintendo who completely got lazy during Wii era and didn't prepare their development teams to modern HD programming. Now they have the HD skills, barely, but everyone else is already making polished full HD games with GPGPU rendering/physics/particles stuff...

Or they will just sell another 3-4 million copies of Monster Hunter 5 on the Nintendo Fusion system and laugh all the way to the bank.

Monster Hunter is primarily a portable driven franchise, just because a tiny niche audience in the West is clamouring for a mega-budget console MH game doesn't mean Capcom would be smart to oblige. 

The next Nintendo handheld (Fusion) will probably have graphics similar to the Wii U, so you'll get a nice bump in visual fidelity likely for Monster Hunter 5. 

I don't Capcom will have much trouble adjusting either, they've been programming in HD since 2005, they can easily add art/technical staff to the MH team that would have no issue dealing with HD assets/programming. I don't see that being much of any issue when the time comes for MH5 or 6.