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Started playing some more again, and was able to defeat 3 level 6 Megaman with my own!

His dash and strong down attacks are really fast and good openers. His dash attack seems to have priority until he finishes his tornado spin.

His smash up can bring people diagonally close to him into the top and get attacked. This is one of my main ways of KO'ing opponents. Great when two or more people are close to you in the small platforms in battlefield. Not a great opening move, but maybe if you know they're running into you.

His down smash attack is also great to KO opponents at the side of you. I often used this to KO foes as well. Same as Smash Up though. Not a great opening move unless you an predict players running into you and you time it right. Great when surrounded by people.

His side smash can be powerful if you charge it. Its range is severely limited when its isn't charge. Therefore its pretty hard to use as a KO move when your opponent is close by. Of course its easier to use with 4 players when they're distracted

Up air attack shoots one tornado up carrying opponents to the top of the screen and can KO them. Depends on their percentage. With timing, you can do a quick mini height jump and use it, but generally they get carried off the stage when they're already 60-70% over the stage. You can spam this when an opponent breaks out of the tornado since the tornado goes up for a long time but can be reused immediately once it leaves the stage or an opponent is freed from it.

His B attack is throwing one metal blade precisely vertical. Has to decent to slow speed but cannot be used immediately after hitting an opponent or disappearing. Because of its slowness and annoying cool down, I didn't us it often, so I don't remember its range, or ability to go through one or more characters. And I can't remember the percentage it dealt cause I forgot to look at the bottom screen afterwards lol

His down air attack is also great for when your right above foe or foes as it seems to have a small area of effect but great knock back. Megaman fire a decently fast cube like projectile right below him in this attack. Area of effect can cover three Megaman standing side by side if you hit the middle one. I may have KO someone when they were at the leftmost of the battlefield stage thanks to its knock back. The projectile that does damage has limited range and will disappear. This makes the timing for meteor smash difficult because this attack actually slams the opponent down if used right above them. If they're on a platform, they ricochet off the platform due to its large knock back.

His forward-horizontal air attack is him slashing a fire claw in the air. Speed seems almost as fast as MetaKnight's forward air but isn't a multi hit. However, Megaman's horizontally-backward air attack is a two hit slash attack that is almost the same as Metaknight. These moves are great opening moves because of its speed and forward air's large vertical hitbox. However, I couldn't KO anyone with it due to its weak knockback.

Megaman's backward throw is weaker than Mario's back air but feels pretty strong as well. I also love how he carry opponent's with one hand up like he's lifting some weights yet posing at the same time.