curl-6 said:
So even the original Bayonetta had more polygons in its main character than GoW3? Wow, I genuinely thought GoW3 would be higher, like 40k or something. |
Japanese devs tend to use higher poly counts than western devs. Where as western devs more heavily utilise effects like Normal Maps and complex shaders/lighting effects. Poly count is just one aspect of the quality of a model for example Normal Maps make a huge difference




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