thismeintiel said:
Good points. You could also, once again, look at the 360. It had no competition for a year, not even an early Dreamcast-like failure, yet it had months that were even worse than the PS4 is having, with two other consoles competing right out the gate. Even with the lower months, however, the 360 won the US. Playstation consoles have always showed that these gens are marathons, not sprints, even when they start in front. It's just last gen they didn't have the best start, lol. |
Very true, but there's something in the PS2's circumstance that made such an uncontested period even more effective than the 360's, which I believe translated to its even higher-than-360's NA sales and its highly dominant global sales.
The Xbox 360's head start occured during the beginning of its lifespan, and as a result during that inevitable period where the content is at its weakest, fewest titles, lowest amount of sales momentum, etc, etc, which likely worked to partially limit the advantage that came with the head start. By the time it hit its stride in its second year, the competition was out- though struggling- which took a bit of its thunder.
However, though 2001 was the PS2's first summer in North America, it was actually its second summer overall. It gave developers more time to get familiar with the hardware, allowed a greater backlog of titles, and had enough of an already established install base for more devs to hop on board creating titles for it. So not only did the PS2 have several months without competition during that period, it had several months without competition after it had already built up content. It built up such an insane head of steam in terms of titles, install base, and sales momentum, it basically ran laughing from any competition that rose up against it.
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