| HylianSwordsman said: They could have not halted production, that's what more they could have done. The extra time for Gamepad integration would have landed the Wii U version away from Mario Kart but squarely in the big Wii U game drought following Mario Kart. It would have been perfect, and the version would have sales comparable to last gen versions of the game. Now it's going to be horrific. The Wii U version will have under 100k sales first week, and Ubisoft will blame the fanbase for their own screwups, and never release another mature game on Wii U ever again. It's all their fault. |
That is not a reasonable bussiness decision, when they released a game at the same time as on the other consoles, said title only sold 5% of what the others did, what reason did they had to keep working on the Wii U version and sacrifice more than 90% of the sales just to satisfy an audience that has proven them time and again that they really don't care. You say now that the game will sell only 100k, but if the release was simultaneous it would have sold maybe 200k tops, and as a bussiness man, there is no logic behind getting 100k more sales by sacrificing millions in May.
Without the help of the splitted team the other versions would not have been ready by May, and there is a reason why all the consoles get a drought on summer, people buy less games and consoles, all publishers know and try to place their releases before it (en of may start of June) or after it (september), it is even worse to delay all the versions to a summer release.







