Razeak said:
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The controls are simple, but the motions are not that intuitive. Releasing jump in SMB causes an abrupt drop which is not that intuitive, and differs from other games. The acceleration and apparent jump lag take practice to compensate for.
It's the differences from other games which make SMB/NSMB tricky to play well. For example right after playing through SM3DW and then playing NSMBU I fell off edges while trying to time certain edge jumps countless times. When that happens: "I pressed jump close to the edge but Mario just walked off the edge to doom" it doesn't make the game feel challenging in a good way , it feel limited and dated.
A simple example is Resident Evil with tank controls. They're restrictive, they make the game harder by slowing you down, and they feel dated. These days we expect controls to not get in the way, and difficulty should be built in different ways.