torok said:
I think demanding people are good at games they never played it's a bit of a stretch. And Mario NES jump physics is a bit too fast, he falls way faster than on most modern games so it's actually easy to miss the jump and fall right in the front of a goomba. Games aren't necessarily easier today. First, there is competitive multiplayer. Every FPS out there will put you in matches with insanely good guys that will play their best and humiliate you. The second point is that games are easier because they are bigger. In old consoles, you had limited space for your games: - NES: 500kb - SMS: 500kb (1MB for Brazilian SMS) - Genesis and SNES: I'm not sure, but I think biggest cartridges would be around 4 to 6 MB. So games had to be short. And nobody would like to pay for a game and finish it in an hour. So games were hard to give you more playtime. Most games could be finished in 1 or 2 hours because most of them didn't had a battery to save the game and that meant you had to be able to finish it in a single session. Games nowadays are criticized if they have 8 hours and a lot of them reach dozens or hundreds of hours. If they were as hard as the 1 hour NES games that took months to finish, what would we do? Finish Skyrim in 30 years? You need to balance what you are doing, it's meant to be fun, not torturing. |
I'm not even saying they should be good at it. But if I could play Mario with very little difficulty when I was five, then there's no excuse for these teenagers not being able to do it other than the fact that modern games do very little to challenge players.
And yes, games are DEFINITELY easier today, MUCH easier. And while they are longer today, also keep in mind that most games are actually shorter than they were 10-15 years ago. Yes, there is multiplayer, which is fine but there's also a problem with that. Too many games are becoming too reliant on multiplayer to the point where some franchises like Resident are forcing multiplayer on us.
Look, I'm not saying every game needs to be as difficult as Ninja Gaiden. In fact, I would prefer than not happen. After more than 20 years, I still can't beat Ninja Gaiden. Still, when I was a kid, there was a sense of victory, a great satisfaction when I would overcome something extremely difficult. It wasn't torture to remember the layout of each level and to time an attack just right. It was a discipline. We wanted to get better at the game. We wanted to master the game. The difficulty didn't make back away from the game. It made us want to play it even more. That type of motivation needs to come back.
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