| pokoko said: You seem to be making up numbers off the top of your head for some reason and I'm not sure why. 80-100% down to 20-40%? That doesn't even make sense. The only significant increase would be that they now have to pay royalties. Buying development kits from Sony and Microsoft is pocket change and a one-time fee. Nintendo as a third-party developer would make a ton of money. Period. I have no idea why no one has faith in Nintendo games. Pokemon, by itself, would rake in more money than most multi-team studios see with multiple releases. The real question is, would they make MORE as a third-party developer than as a hardware manufacturer. That can be broken down very easily: IF their future consoles are like the Wii, they would make less money as a software-only company, but if their future consoles are like the Wii U, they would be much better off as a software-only company. Of course, there is an absolute ton of gray area in the middle. Basically, the hardware business, in today's environment, is a massive gamble. It has a huge upside but it's no sure thing. Now, all that being said, I don't think we can judge Nintendo's hardware business on one less than stellar product, not when the previous product was a smash hit. They definitely deserve the chance to prove that the Wii U is an anomaly. They also have a mountain of work to do, as well, or the loss in confindence will be justified. |
The bold, first of all, is downright foolish to declare. Period.
I'm not making up numbers at all. Let's look at what Nintendo currently earns vs. what they would earn:
Now:
-
- Game sales 80-100% of profitability. Period.
- Royalties (Third parties, indies.)
- Hardware (Slight down due to R&D, but their usual foray is to sell at a profit. They screwed up wit the WiiU and the 3DS.)
- Peripherals and other accessories for their hardware.
- Game sales would lose: 10-15$ to retail shares, 7-10$ for royalties, and their ability to "hold" prices would disappear. Initial sales will see a drop from 48$ at the minimum (also taking note that they lose their 100% profitability to online as well) in the original sequence to 38$. That's ~60% now. The inability to hold price also leads to other drops in the long term for games with especially strong legs. More and more things start to come into question. (Here's a fun article to read on distribution of capital: http://www.eurogamer.net/articles/2011-01-10-where-does-my-money-go-article)
- No royalties anymore.
- No hardware nor hardware synergy.
- No peripherals.
I may have been zealous with my software sales increase numbers but they have to rise, a lot. A lot, a lot. We're talking millions in lost profits on things that for Nintendo are dirt cheap to produce like their peripherals.
You can sit down and read through: http://www.neogaf.com/forum/showthread.php?t=740455
I have no idea what happened with the formating of this post, I apologize.







