Norris2k said:
I'm a lot more pessimistic about the XOne, because I doubt this rule of thumb fully applies here, I mean this year, for the XOne and the Wii U. This average sales for 9 month is massively based on the few first months of the year, when the XOne was still in its 6 months from launch (and it was a good launch), the PS4 was still in shortage, and the Wii U seemed to be doomed to die. This average for 9 months totally ignores the current trend, because the average doesn't change so much if it happens for a period where sales are low : currently, the Wii U is comming back and selling more for a few weeks (months ?), and the XOne is having low sales, making them even in sales. Why should the sales to come reproduce the very specific pattern of the post-launch period rather than the current trend ? I think that's one of the reason why the boost can vary greatly around x2, it depends on the dynamic (and shortage) of the console, not just on flat average sales. Last but not least, the boost can vary greatly not just depending on the year, but also depending on the constructor, and it makes sense to say Nintendo is strong at Christmas sales. |
Yes. I agree with you... for me Ninty would be above 2 (like 2,2) and MS below 2 (like 1,7)... anyway, for me Ninty will be second place for one more year, and perhaps with some luck until the end of the gen.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







