| Experimental42 said: You guys are crazy. As a whole WotLs is much better. -Scaling is a good thing because if you do any sort of active leveling there'd be no challenge whatsoever in story missions. -Stat growth is relatively slow as well, with equipment making the most difference in combat, so a level 20 with decent abilities and good gear could hang with enemies from a level 90 encounter. -Not seeing enemies beforehand was a nice touch because it encourages you to think more strategically from information gleaned from the description, direction it's approached from, and previous visits. Unfortunately, there's a fairly limited number of enemy layouts, but there's usually a secret power battle that occurs rarely, -Squad size was perfect for the way the game was designed. You could already destroy almost anything as is, so just adding more would do nothing for you. Once you were leveled leveled, geared, and spec'd properly, one character kinda becomes overkill. A no faith, high bravery heavy hitting melee with Shirahadori was a virtually indestructible monster. If anything, the game becomes too easy way too fast. The law system was more frustrating to me. It was fairly arbitrary and stupid from a story standpoint, and limiting myself is part of the reason I absolutely HATED the color coded enemies from DmC. The most annoying thing ever is to work on something awesome and then be told not to use it. Combat was overly simple in the advanced series, especially FFT:A2. |
The game supports unconventional party dynamics a bit too much. Seeing as the game scales the enemies and I can never see who the hell I am fighting, I would usually keep everyone within a certain level range. I would also choose a rather diverse party to handly most situations. Monk, Dark Knight, White Mage, Black Mage, Alchemist(Item user), maybe one more DD. Whatever I seemed to choose, they always set me up for failure. Not only will the enemies be a lot stronger than mine, but they will also get an entire round of attacks in before my first move, killing half party. The enemies almost always got somekind of tactical advantage terrain wise. Higher terrain points, Or all my characters facing the wrong direction, something to that effect. Now if I go into a battle with an entire team of Samurai, all of a sudden I can breeze through them. This pretty much happens all the time once I get past Level 30 or so if memory serves me right. I just really hate how they set you up for complete and utter failure, and almost restrict using less offensive classes.
I have never played FFT:A2, so I cannot speak on that one. I found Advance plenty challenging and a lot of fun to play from start to finish.


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Greatness Awaits
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