Srassy said:
http://www.eurogamer.net/articles/digitalfoundry-2014-secret-developers-wii-u-the-inside-story That article at least has the benefit of being recent and mentioning that Nintendo don't exactly communicate that well. Also, I doubt any developers are going to come out and complain about policies, burning bridges and all so I guess we are arguing over a devil's proof. The solution that pleases me most is just to say that Nintendo has problems with third parties. Can't say for sure why but it's their problem and it'll continue to hurt them until they get it solved. Wouldn't mind seeing better support for Europe and Australia/NZ too. |
I skimmed and read certain key points of the article. A lot of it I have seen before, and also lots that I already figured without people telling me (such as the quieter hardware meaning lower clockspeeds and weaker fans, due to wanting to minimize the heat so things can stay quiet).
Now, one thing I will bring up here is the fact that Nintendo didn't actually start really changing the way they did things until after the Wii U launched (though the signs of change were there with the Bayonetta 2 fund). I think Nintendo is making an effort now, more than before, to get the attention of 3rd party developers. Nintendo, also, makes consoles they believe would work best for them and don't consider too much about other developers due to likely a conflict of interests between 1st and 3rd party teams. That doesn't explain everything, but I think Nintendo is in their transitioning period where they're slowly opening up to 3rd parties given they now know without a doubt that they cannot survive alone.