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20happyballs said:


It's funny how you base an argument off of one desciption paragraph.

First of all, I specifically said "new graphics engines". The graphics engines (rendering engines) are built to run alongside the original game engines. So yes it is true that the games are running on the original engines (except for the Halo 2 annivsary pvp maps), but the graphics rendering is completely new. There's also a lot more that you obviously don't know about. Otherwise, we wouldn't be having this argument.

http://www.escapistmagazine.com/articles/view/video-games/conferences/sdcc2014/11978-Halo-The-Master-Chief-Collection-Bringing-New-Life-to-Halo-CE-an 


What's really funny is how you assume there is a difference when there isn't and that you think the graphics engine wasn't redone for TLAOU:R. There is litterally no difference between the two remasters. in case ya didn't notice they completely rewrote the graphics engine for ps4. http://www.theverge.com/2014/7/29/5945427/how-naughty-dog-brought-the-last-of-us-to-the-PS4 "The big challenge was rewriting our engine to work on a multicore system like the PS4," notes lead programmer Sandeep Shekar, who worked heavily on CPU optimization and the game’s multiplayer features. "Our games have always been very heavily optimized towards the PS3 hardware — even though the PS4 is so much more powerful, it's a very different architecture. It was quite difficult."

So yeah..no difference between them after all.



http://www.youtube.com/v/AoOOpLpcF28 http://www.youtube.com/v/CphFZGH5030

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