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Super Smash Brothers:


- Smash attacks can much more easily be used in any direction while dashing. For example, you can dash to the right with the circle pad, while you use the second pad to immediately smash to the left. (This technique is known as pivot cancelling.)

- Aerials can be performed without risking an accidental double jump (circle pad too far up) or an accidental fast-fall (circle pad too far down) when attacking, thanks to the second pad. This is especially important considering the hectic gameplay combined with the very limited accuracy of the circle pad. Additionally, aerials can be performed in the opposite direction that your character is moving without losing momentum.

- Controller options. While the majority shields with L, there are some who uses R. At the same time, pretty much no one uses an L button to grab in any game. The new 3DS design allows shielding and grabbing to be performed with R/ZR similarly to how the Gamecube allowed Z and R.

- Amiibo.