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Aielyn said:
raidinglarastomb said:

 

Digital versions are the main reason this comparison isn't solid. In particular, Wii Fit U had their promo period where you could get the game for free if you had a balance board and bought yourself a pedometer, and that was the only way it was available for the first month or so. Wii Sports Club is available as single-sports by download, and was available digitally long before it was made available at retail, plus people can buy temporary access to the sports, so that's probably also why it's so apparently-low.

I'd be interested to find out what the real numbers are for those two titles. Probably nowhere near the Wii numbers, but that's because the Wii versions were good enough for a lot of people that they didn't feel the need to upgrade.


I agree and I think it's important to note that Wii Fit U and Wii Sports Club are just enhanced versions / remakes of older titles. Wii Fit U shares the majority of its exercises with Wii Fit and Wii Fit Plus so there is hardly any new content. In the case of Wii Sports Club... well, that's a remake of the first Wii Sports which has very little content compared to Wii Sports Resort and to be honest the gamepad makes the game too complicated. There's no reason for people to buy these games.

And I disagree with the OP that attach rate tells us anything about where the market is moving. Hardware sales are so low because people don't like Nintendo's software output, not the other way. It's the hardcore games that failed and didn't sell on Wii U. You can't conclude there was a "death of casuals" when Nintendo simply didn't put any games worth buying out there for that demographic - and the gamepad alienates the mass market. If Apple dropped the iPhone and re-released the Newton (strange touchscreen-thing with a stylus) and it flopped would people claim customers abandoned the iPhone?