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spemanig said:
RushJet1 said:
I hope it's like Metroid Prime: after awhile of wandering you get a message: "go here," but good luck figuring out how to do that. No more overtly scripted "help x people and they give you x MacGuffin to finish quest" like the other games.


That doesn't make sense within the narrative structure of Zelda. Why would Link be told to go to random point a for no reason. Samus has a reason and her quest is structured linearly. Link wouldn't and this quest would be structured openly.

I still think they should go back to the original Zelda where there is a triforce shard in each of the eight dungeons. That's all. Turn on the game and there are eight beacons. Go.

Yeah, the "random points" would be the triforce shards or whatever else they need to be in the context of the story



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