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RushJet1 said:
I hope it's like Metroid Prime: after awhile of wandering you get a message: "go here," but good luck figuring out how to do that. No more overtly scripted "help x people and they give you x MacGuffin to finish quest" like the other games.


That doesn't make sense within the narrative structure of Zelda. Why would Link be told to go to random point a for no reason. Samus has a reason and her quest is structured linearly. Link wouldn't and this quest would be structured openly.

I still think they should go back to the original Zelda where there is a triforce shard in each of the eight dungeons. That's all. Turn on the game and there are eight beacons. Go.