| raidinglarastomb said: okay so we all know the wii u is not a success yet but lets look at the attach rate( What percent of each game has sold compared to console owners) So i looked at the attach rate of games on the wii and compared them to the wii u, i picked 7 nintendo games and did not include sequels, After doing this it shows me a few things 1.) the death of casuals on the wii 2) nintendo og ip games have a better attatch rate on the wii u than the wii wii sports 81.2 percent wii sports u: 0.29 percent mario kart wii 34.23 percent mario kart 8: 34.85 percent new super mario bros 27.20 percent new super mario bros u: 59.42 percent wii fit 22.45 percent wii fit u: 5.42 percent super mario galaxy 10.97 percent super mario 3d world:31.57 percent wii party 8.11 percent wii party u: 19 percent legend of zelda : twilight princess 6.89 percent legend of zelda: the wind waker: 14.71 percent donkey kong country returns 6.19 percent Donkey kong country returns tropical freeze: 9.14 percent Also everyone that sais dktf was a flop, really? Finally i think vg does not include downloadable games so all the games are probably a lot higher attact rate |
Digital versions are the main reason this comparison isn't solid. In particular, Wii Fit U had their promo period where you could get the game for free if you had a balance board and bought yourself a pedometer, and that was the only way it was available for the first month or so. Wii Sports Club is available as single-sports by download, and was available digitally long before it was made available at retail, plus people can buy temporary access to the sports, so that's probably also why it's so apparently-low.
I'd be interested to find out what the real numbers are for those two titles. Probably nowhere near the Wii numbers, but that's because the Wii versions were good enough for a lot of people that they didn't feel the need to upgrade.







