By using this site, you agree to our Privacy Policy and our Terms of Use. Close
bigtakilla said:
burninmylight said:
bigtakilla said:

Shulk can see and alter the future, Terra can't. Shulk would definitely win.

Also, Terra has to wait for her turn, Shulk attacks whenever he wants!


Shulk is heavily dependent on his teammates, though. He needs someone to draw aggro so he can stab the blind spots of opponents. On his own, he gets into trouble. He also loses a ton of his power fighting living organisms as opposed to machines.

From what I played, it was heavily dependant on me, not my teammates (the AI for your teammates isn't that good).

Bolded: Only applies to the unlocked Monado (the one unable to attack the Face mechon). Monado II on Prison Island and Monado III (Shulk's Monado) have equal power among all things. This is why Shulk os able to defeat the organic God Zanza.

For more info, I copied the info of the Monodo II:
The Monado II is a weapon in Xenoblade Chronicles. It is obtained on Prison Island just before the fight with Metal Face. Zanza breaks the shackles that made the Monado unable to cut sentient Bionis life. In fact, the Monado, after the upgrade into the Monado II, becomes a two-cut weapon. It also allows the Monado's skills to be upgraded to level 10. With Monado II, Shulk can also attack any Face Mechon and being of Bionis without rebound as they are piloted by Homs.

His most powerful attack still is more effective against machines. It's not bad against living targets, but it's definitely not in the Omnislash/Aether/V-create tier. On any other main character in an RPG, it would be his or her best damage dealing move before learning the ultimate move.

In XBC gameplay, your teammates are heavily dependent on you because like you said, the AI isn't all that. But that's not a Shulk thing, that's a gameplay thing. Anyone will tell you that if you're going to have Shulk (and especially Melia) in your party, you'll want to control them because Shulk is all about setting up his teammates for topple-lock and protecting them through visions and spike removal, two things the AI is horrible about. He will struggle to be the primary damage dealer in most combinations, and if he happens to be main muscle and drawing tons of aggro, then you're doing it wrong. He's not built to take or deliver consistent damage: he delivers it in spurts by stabbing the enemie's sides and back by keeping low aggro, and buffing/empowering his teammates in the meantime.

Therefore, he makes a pretty poor fighter one-on-one, which is not good for a death battle. I'm not discounting his ability to see danger ahead of time and alter the future, but there's a gameplay limit on how often he can spam that ability. And if he wants to do anything significant to actually alter the outcome of events, guess what? He has to use some of that talent gauge, which has to be so full in order for him to see visions and alter outcomes. So he's contantly trying to balance offense vs. survival.

I don't know he matches up against Terra Branford, because I've never played FFVI (one day, one day). All I can do is analyze Shulk.