| Intrinsic said: Great read, but still not as indepth as I would like. I want to know what exact usage scenario benefits every thing they say the PS4 has better really means besides. Kinda how they explained with the draw calls in relation to the APIs, but now do one for ROP, compute units, what exactly are they doing with all that extra constant accessible memory bandwidth on the PS4...etc |
For bandwidth: he said that the theoretical maximum can't always be achieved and of course this is true for every memory as it is for measuring TFlops. This is always under perfect circumstances and numbers given are always max values. Don't expect the PS4 constantly calculating at 1.8 TFlops. It is able to do so but won't in real life applications.
Overall his only statement of what you wanted to hear was "PS4 is just a bit more powerful.". Make of this what you want, he won't go deeper but I don't see why he would lie here given his openness in general (there were interviews with this guy before and he is a real tech guy who one would guess gives a sh** about who "wins").








