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Mythmaker1 said:

I see two scenarios. Either the deviation from the norm being implied is purely superficial, but they're under the impression that it should be significant, or they intend to deviate sharply from contemporary titles by shoe-horning in "innovative" features.

Pessimistic, I realize, but I would be very surprised to find out that what's being talked about is both substantial and constructive.


I see. Aonuma does tend to make superficial claims like that. Like in SS when he said that the overworld was dungeon like, or that the combat was like a mini puzzle, both of which I found to me laughably inaccurate.

Him working on ALBW and then WW really helps with my confidence, though. Especially if he can keep the "density" of SS's land sections, I think that it really can be a "different" kind of open world in both a substantial and constructive way. After all, WW itself is different from modern open world games, and I don't know your opinions on it, but exploring that sea was amazing for me. Having that essence, but on land and with more to do just boggles my mind. Honestly, just having the horse feel more like the sail to me would be a positive change. Making riding a more passive experience would lend more to absorbing all that the world had to offer.