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Soundwave said:

It is kind of odd that Nintendo has pretty much disengaged from the West, whereas in the 90s they were much more of an East + West company. Why the change and is it warranted? Especially when the West now is basically the entire console market? It seems to basically all trace back to Iwata and even Miyamoto moving up the ranks on Nintendo's Board of Directors. A few points I'd raise:

- Iwata after being groomed since about 1999/2000 takes over as Nintendo president officially in May 2002. His first major move as president? Selling Rare to Microsoft in September 2002. Despite spin at the time that Nintendo would use the money from the sale to invest in a similar Western studio (Zoonami was thrown around a lot), this never materializes. 

- In basically two years, Iwata dismantles pretty much all of Nintendo's Western relationships. Silicon Knights is out. Factor 5 is out. NST is downsized to a Mario Vs. DK studio. Left Field is out. The deal for Star Wars exclusive games is not renewed. Nintendo Sports is shuttered.

- Now you may say 'b ... bu ... but Retro!", but Retro opened in 1999 was supposed to supply Nintendo with *multiple* games in genres like action/sports/shooters at once. That was Howard Lincoln's brainchild. Under Iwata, Retro is stripped down to one team and kept under an extremely tight leash where they only work on Nintendo IP. The same is basically true of Next Level Games (one game at a time, on a Japanese Nintendo IP only). Nintendo does work with a very small handful of Western companies, but basically only lets them work on Japanese IP that they're too busy to do themselves. No chance of an original IP like GoldenEye, Eternal Darkness, Killer Instinct, or NBA Courtside being greenlit here. 

- Under Iwata, Nintendo finances many different 2nd party Japanese titles ... The Last Story, Bayonetta 2, Zengeki No Rengleiv, Endless Ocean 1/2, Pandora's Tower, Fatal Frame IV/V, Devil's Third, The Wonderful 101, etc. etc. etc. Yet they never do this with any Western developer, even though Western devs like the Darksiders guy did make advances towards Nintendo. Nope, Nintendo only bails out a project, like Devil's Third or Bayo 2 if it's a Japanese developer. Tough luck if you're American/European. 

- Monster Hunter was a huge hit ... in Japan. Notice how Nintendo moved quickly to secure that as exclusive? But what about Western trends? They apparently won't even talk to the Minecraft people ... how much do you want to bet if Minecraft was a Japanese IP that there would be considerably more outreach from Iwata's Nintendo on it? You'd probably be able to play it on your Wii U/3DS right now if that was the case. 

- Another example of Nintendo's complete disengagement from the West ... Activision actually apparently offered Nintendo exclusivity on the Skylanders franchise while it was in the conceptual phase, Nintendo basically told them "thanks, but no thanks". 

- All their crossover games too are basically Japanese collaborations only. Hyrule Warriors, SMT x Fire Emblem, Metroid: Other M, Pokemon Conquest, Mario & Sonic are fair game ... but doing that with a Western IP ... nope. 

- NOA is basically stripped of any real power they had. Reggie mentioned they liked Media Molecule (LittleBigPlanet) too and had them on their radar but Sony beat them to the punch. I really have to wonder if a lot of that has to do with NOA having no real power to make deals anymore. Iwata basically granting himself presidency over NOA when he himself admits he doesn't understand the Western market as well as Japan is just incredibly non-sensical. 

I'm not saying supporting Japanese development is bad, but really the above points to a bit of a disturbing trend of bias. I understand Iwata comes from the Japanese game developer community and maybe views it like a fraternity where deals are inked over glass of sake, but really there should be no excuse for Nintendo to be a more closed off Japanese company in 2014 than they were in say 1997. 

 

This was an interesting read, but it's really quite horrible and smacks of being a conspiricy theorists.  THe reason I say it's horrible, is because it's lies.

First, Nintendo didn't sell Rare.  The founders of Rare sold their shares to MS, giving MS 51% control, so Nintendo really had no choice but to sell their 49% stake.  Yes, Nintendo could have bought it, but it would have been stupid.  Rare primarily worked on NIntendo IPs, and most of the talent had left the company by the time MS picked it up.  Do seriously think anything made by Rare since being bought by MS would have helped NIntendo?  No, I didn't think so.

Retro was made to be a replacement for Rare.  It started making 4 different projects, but the problem is modern game development takes way more resources.  When they started Metroid Prime they needed to combine all staff to make it happen.  Retro is about the same size as Rare in its prime, the problem is 100 guys can't make a game a year anymore.  But Nintendo's investment in the West is the same.

Further, the relationship with Nintendo is very similar.  Shigeru Miyamoto worked heavily with both companies.  Both companies had their best success with Donkey Kong.  Both companies WANTED to make Donkey Kong because they could get the most sales that way.  I'm sure Retro would make a 1st person shooter and a few other titles too if they could do it all with 100 guys.

Second, the other second party partners chose to work on other systems because the GC didn't sell well.  Simple as that.  Also, their titles were mostly irrelevant.  They didn't push the Gamecube at all.

Third, Nintendo didn't partner with Activision on Skylanders because they wanted to make their own.  Depending on how Amiibos do, that could be a very good decision.

 

Now, having dismissed your primary points, lets look at some major things you have missed:

The Wii.  Iwata's greatest success stems from a partnership with Gyration Inc, of Saratoga, California, USA.  Gyration had demonstrated their tech to both Sony and MS and were rejected.  When it was presented to Nintendo, the company heads disputed greatly its value and it was Iwata himself who stated they would be using the tech. It was one of Iwata's first major moves after being anointed by Yamauchi to lead the company.

Zombie U.  Bundled, packaged and promoted heavily outside of Japan as a killer title.  Yes, this is a western, exclusive title.

NoA has power - at least as much as always.  Case in point, it was Reggie's call not to bring over Xenoblade.  A mistake, and probably one of many reasons Iwata took over (and said more titles would be translated).  I think it's less about power in recent years and more about lack of competency. 

Retro has expanded under Iwata.  Significantly.  More staff (including talent from other American devs., new larger building, now capable of doing two projects at once.

 

All that said, Iwata has not done enough to attract the Western audience.  He has been slow to exploit the money made off of Wii and DS.  Retro is great, but there should be 2 or 3 more studios making games.  He should have bought someone like id or Vigil or set up a new studio in the UK with old Rare talent.  He didn't and should.  They should have more skilled people at NoA making key 3rd party deals, etc.

But none of this indicates a bias on Iwata's part, only lack of leadership.  Nintendo is no more - or less - anti-west than they have always been.