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spemanig said:
vivster said:

seemless is one thing but it also shouldn't be artificially segmented. A lot of the areas in Zelda games have only a single entreace while the rest is being miraculously blocked off from all othe sides. ALTTP is a good example of this. It is a seemless world but there is not a lot exploring before you reach artificially fenced off areas. Open world also needs free movement. A character unable to overcome small obstacles by jumping or climbing also breaks the immersion of an actual open world.


Not sure I want that. I want ALttP in 3D, or whatever's closest. I like the structure it gives. I still feel like I'm exploring a large world. If that's what Aonuma means, I'm all for it, because I still consider it open world.

Seems like you just want no loading screens instead of the freedom of exploring an open world. Open world is all about freedom. That's why it's so closely associated with sandbox.



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