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mZuzek said:
Soundwave said:
As for Star Fox U, I actually don't think that will be a monster sized project. Probably a very small type of game with episodic content, Miyamoto pretty much said as much.

Seems like they already have several gameplay concepts for it, they'll likely just beef that up into a full game with another 12-14 months of development. Voila ... Star Fox U (Episode I?).

He never said it would have episodic content... he said the game would be more episodic, more like a TV show and less like a movie.

I think what he means by this is that the game will have several adventures that go on and on, unlike Star Fox SNES and 64 where it's just one short set of missions. Still, even if it is just a small game, there's no way it's coming out next year. It's very clear they've only now begun development on it, it'll take 2 years at the very least.

I don't think so, not all games get budgeted for a 2 year dev cycle, I'm guessing Star Fox isn't big enough of an IP to warrant a large scale HD development budget. 

It seems like they already have a lot of gameplay concepts too, they didn't show it to the public but the press did get to play actual Star Fox flight levels with basic graphics. Generally that's how Nintendo works, they build the gameplay first and then the graphics come online later. 

But I think Star Fox will also be pushed to market because it seems expressly made to satisify a mandate -- that being Miyamoto showing off a bunch of concepts that use the Wii U Pad (for better or worse). So that robot sumo game and that camera command mini-game that Miyamoto showed at E3 will likely be integrated into this new Star Fox title. 

To be honest most games only get 18 month dev cycles in this industry too. Assuming they'd already been working on that project for about 6-8 months, a late 2015 release is pretty close to a 2 year dev cycle.