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BraLoD said:

I can only think it will be like OoT as I'm just playing it... with a great field to explore with not much to do, then places connected to it that you have to enter and explore better, like towns and dungeons.


I think it'll be more like Wind Waker. OoT is segmented, which is why I don't feel it's an accurate comparison. I feel like this Hyrule Field will be more like WW's Great Sea than OoT's Hyrule Feild. I actually don't like that idea honestly, because that's not the dense experience I'm looking for, but I felt there was much more to do in WW's sea than OoT's (or TP's) fields.

I just want the overworld to be seamless and I want it to be populated by interesting enemies. I like SS because Moblins, Bokoblins, and others are in the overworld as well as in the dungeons like in the 2D games. WW was cool because there were miniboss fights (The Octorok/Kraken things) in the actual overworld, which was fucking dope. WW was also cool because there were lookouts, hideouts, submarines, islands, burried treasure, Fishmen charts, and so much more to find in the overworld. That's why I don't get when people hate sailing the Great Sea in WW. It's perfectly Zelda in my mind. Even when I replayed it for the 6th time recently and sword I'd just play the story bits, I couldn't help but take pit stops everywhere to do all of that. That doesn't happen in 3D Zelda games. Honestly, that doesn't really happen in open world games I've played. Especially filling your map. That's what I think Aonuma means.