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spurgeonryan said:
theRepublic said:

If you are ok with N64 level graphics, then developers could pump out games at the rate that Rare did.  If you expect more, then it is going to take a lot more time.  Simple as that.


Come on now! That was cutting edge back then. Maybe cutting edge for a cartridge, but still cutting edge. Today's tools are all the more advanced and we have so many more programs and classes that developers should be able to do the same with today's visuals. Plus remember, I asked for even just 75 percent of the games. Not even from one company. I believe Nintendo has quite a few "2nd Party" devs out there. Plus Nintendo itself.

They were able to put out that many games with what they had to work with back then. Do not tell me it is harder these days to make a game.

Cars are more advanced, does it take longer to make cars these days, or are they still on a line? Water bottles are made of plants with no BPA, no glass, and whatever else, does it take longer to make them? No. Because the technology has advanced and they put the same amount of plant making machines in the place of the old BPA making machines. The same goes with Nintendo devs. They had photoshop 1.0 and now have photoshop 10.0. I realize that is probably not something they use, but you get the idea. On top of that the developers have been trained on all of this new programs.

Doing games and CGI in general doesn't really work that way. That's why movies take over a year in post to finish the stuff. Back in Star Wars days. They took 4 months. The more detail in the game, the more longer it takes a human to work on it. Compare Mario's model in M64 to Lara Croft in TR2013. You could knock out Mario's model in couple of a days. Lara would take weeks just getting her hair and clothes to not colide all the time. It's the amount of detail into the object that takes the time. Not really the hardwares power.