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DerNebel said:
Michael-5 said:

I didn't know Art Acadamy was eshop only, so -1 for WiiU, fine. Layton was just an example of a game many people would have missed at E3, since it's already out in EU, but newly announced for NA.

As for those games you mentioned for PS4, aren't they all Arcade/Digital/Not Retail? I'm not arguing if they are worthwhile or not, but you can't give a smaller indie game the same weight as a $70 Retail game. I'm not counting stuff like Pushmo World, Two Brothers, Mario vs. DK, or A Hat in Time (among others) for WiiU either.

Gran Turismo 7 hasn't officially been announced, can't count that (That would be like counting Metroid for WiiU). Tearaway Unfolded is a PSV remake, not an exclusive, and it might just end up as a PSN game.

So yea, PS4 is only really at 12 upcoming retail games, WiiU is leading at 18, and XB1 is last at 11.

Yeah I'm sorry but this is really just spinning things here, just because Nintendo makes a habit of releasing almost all their games at retail while Sony and MS don't necessarily do that, doesn't mean that the games not released at retail aren't worth making such lists. Seriously if this can make the list

Then this sure as hell can as well

Especially since in this case we don't even know yet, if this will actually only be a digital title, people are just assuming it.

We have official word from PD that they are working on Gran Turismo 7, just because a trailer hasn't been shown doesn't mean we can't count it, we haven't seen a trailer from Star Fox U either and the SMTxFE trailer was totally worthless and we haven't heard anything about that since and we still count those games.

And Tearaway Unfolded will have 50% new content according to the developer, that is probably more than every Sports game gets every year, if we don't count this then we might as well not count Smash Bros.

Why count Wild? Because of the graphics? Length? Cost? Hype? Where is the cut-off with Indie games? Do we count stuff like Resogun and Shovel Knight, which are $20 games on par with a $70 retail game? Don't hate Project Guard, Pikmin at first looked stupid to me, and I ended up loving it. It still has the budget to release Retail, so obviously Nintendo must have a reason to publish it.

All those images showed was that Wild, a PS4 Arcade game, has better graphics.....no reason to count it...

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You can't say this doesn't count because Nintendo doesn't release any arcade/indie games because that's not true. Here are 13 WiiU indie exclusives

8-Bit Boy
A Hat in Time (PC/WiiU)
Anima
Another Castle
Art Acadamy
Mario vs. Donkey Kong
Project Y2K
Pushmo World
Shantae and the Pirates Curse
Star Beast: The Stellar Wind
Swords & Soldiers II
Tengami (WiiU/PC)
Two Brothers (WiiU/PC)

Go to Wikipedia and and you'll see 116 more indie/arcade exclusives which have been announced and yet to release. I don't want to include indies/arcade only games because they aren't high budget enough to warrant a retail release, and while there might be some gems out there, there is a lot of crap, on all platforms. Not going to go through 129 Arcade games on WiiU to find out which ones are worthwhile (or even localizing/not cancelled)

Smash Bros is a different game the previous gens, there Tearaway is not, but even if you count Tearaway (and GT7, didn't know they made a statement saying it's in development), you still have 14 Retail PS4 games & 11 Retail XB1 games compared to 18 Retail WiiU games. Start counting indies, and WiiU really starts to dominate.

No matter how you like to slice it, number of retail games, number of games altogether, what to expect based off previous gens, etc. WiiU has the most exclusive content, in both quality and quantity. WiiU is still the best 2nd console, but if you don't like the exclusives, it's not terrible to get a PS4/XB1 as an alternative.



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