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NoirSon said:
The biggest hurdle appears to be Nintendo itself.

During the SNES, N64 and early parts of the GC era, Nintendo was a lot more open, experimental and less restrictive with the types of games it let its second party developers work on.

1. Since, a quarter or about half way through the Wii's life cycle there was a shift that contracted most games Nintendo would put support behind. We are only now seeing Nintendo shift away from that stance in terms of the games it supports but the fact is had Rare stuck around they wouldn't have done nearly as many original games as they did in the N64 era.

2. Retro could have done more games in the Wii era then Metroid Prime 3 (and technically Trilogy) and Donkey Kong Country Returns, Nintendo just didn't let them pull the trigger on allocating sources to other projects.

1. Is there any evidence at all for this?  Nintendo didn't support Rare's Conker's Bad Fur Day back on the N64 for just one example.  What change are you talking about?  Nintendo has always been careful about releasing only quality (and mostly family friendly) software under their name.

2. So people were just sitting around Retro doing nothing?  They didn't have more resources to allocate.  Games take a lot longer to make now due to the vastly increased complexity.  I'm not sure why the OP, and some people in the thread refuse to acknowledge this.



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