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RolStoppable said:
That video was rubbish. Taking sales numbers from all over the place without taking surrounding factors into account doesn't lead to a good analysis. Although the point that forum goers say that they want innovation, but actually don't, that holds true.

Anyway, that part in the video where he talks about Mario is pushing a bullshit agenda. You can't say with a straight face that Super Mario Galaxy 2 is an example of innovation. At the same time it's also preposterous to act like every sequel to Super Mario Bros. is devoid of innovation.

Leaving the video aside, people bring up bundles as the reason why 2D Mario games have sold more. That isn't the case though.

2D Mario sells more because it has no stretches of boredom which are all too common in 3D Mario games. In other words, 2D Mario games are higher concentrated fun. If you don't have all day to play a video game, then it's obvious what you are going to pick.

Since the video included Yoshi's Island, I might as well talk about that too. Yoshi's Island is a 2D platformer that adds collectibles and thus puts an increased focus on exploration. That's quite similar to 3D Mario, just in 2D. Get hit and catch the baby before the timer runs out, that's a lot more chances to survive than in the common Super Mario Bros. game. Similarly, in 3D Mario you have a life meter and plenty of coins lying around that refill your health. Slower pace + less risk to die = less excitement during play. Saleswise, Yoshi's Island could not keep up with 2D Mario either.


Wow thanks for explaining all of that!