Fusioncode said:
Getting 3rd party games on the platform isn't the problem. Nintendo had quite a bit of support when the WiiU launched. It's getting their fans to buy the games. |
I think its sort of a myth that Wii U had strong 3rd party support at launch or at least games that had any chance of selling well.
EA Sports-from what I here the Wii U versions of these games were absolutely garbage.
Mass Effect 3-a late port that released at the same time as the trilogy for PS3/360. Why would anybody spend $60 for a game when the other consoles get the entire series for the same price? That is a slap in the face to Wii U owners.
Ninja Gaiden 3-late port of a game that didnt sell well to begin with.
Tekken Tag 2-released only 2 months after PS3/360 version so wouldnt really call it a late port but it didnt sell very well on PS3/360 with a 150m+ Install base so no reason to believe it would on a console that just released.
Arkham City-year old port, sold more than the year old ports on Xbox One so must not have done too bad.
Darksiders II-slightly late port of a game that didnt sell that much on PS3/360 either.
Assassin's Creed/Call of Duty are really the only ones that had a shot of doing anything decent.
So while u could argue that 3rd party support was alright at launch, what about after launch? The only notable multiplats to release from Jan-July were Injustice and Resident Evil Revelations while PS3/360 got Aliens, DMC, Dead Space 3, Bioshock, Metal Gear Rising, Dead Island, along with Injustice & Resident Evil and probably some other big ones im missing.
So third parties mostly released a couple games that had little chance of selling well then pulled support when said games didnt sell. The majority of multiplats to release on Wii U were either 6 month or older ports, games that didnt sell very well im general, or had missing features. Not a single third party company has really given strong support to Wii U.
When the herd loses its way, the shepard must kill the bull that leads them astray.







