I disagree.
The problem isn't linearity, really, so much as the complete lack of meaningful choices. The design is so heavy-handed that it's almost impossible to have any agency. The game is almost all strategy and no skill, and the strategy is just too simplistic to bear that much weight.
The story is fine, verging on decent, but it's buried by terrible pacing, writing, and storytelling.
It looks good. It has good music (great music, even, for the most part). But that's superficial when the game has no substance.
I believe in honesty, civility, generosity, practicality, and impartiality.







