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Nintendo should create a special subsidiary that acts as the equivalent of a third-party publisher (but supporting only Nintendo systems, mobile, and PC - with the requirement that all games that they publish at least show up on one of the two Nintendo systems of the time). This subsidiary could operate somewhat independently, with its own identity and logo, for which a variety of types of games that Nintendo tends to shy away from can be published.

They could be given a budget for the first few years, with the goal being that profits would be fed back in until its self-sustaining, at which point it would begin paying dividends back to Nintendo. The subsidiary would have independence on things like advertising, choice of projects to fund, etc.

Currently-independent studios would be considered for acquisition by the publisher, based on the quality of their work and their interest in being able to work for Nintendo without being subject to the regular internal Nintendo restrictions.

By allowing the subsidiary to publish on PC/mobile, they would be able to expand their support base, while not allowing other consoles would ensure console exclusivity. Independence would mean that they'd be able to operate competitively with Nintendo on the systems themselves, but being a subsidiary would mean that they'd be required to support Nintendo systems.

If that's too complicated, then I say Nintendo should just go on an acquisition-spree, buy up a heap of currently-independent studios that make games that Nintendo doesn't currently make. I'd start with High Voltage Software, get them working on a new FPS, with oversight from Nintendo regarding art design and game structure to ensure top quality.