NightDragon83 said:
Well to be fair it's also been awhile since Nintendo released a console that was technically on par with its competitors in the same generation, something that younger gamers like your cousin have never experienced either. GameCube was the last to do that, and it also had decent third party support for most of its life although it missed out on some of the heavy hitters like GTA because of Nintendo's self-fulfilling prophecy of being labeled as a "kiddie" company for their refusal to develop and / or promote M-rated games on their consoles... which ironically is now back in the news as Ubisoft announced it'll no longer make M-rated games on Wii U because *gasp* they don't sell! |
The problem is that did promote M Rated games on the Gamecube. They released Eternal Darkness and made a deal with Capcom for the Resident Evil franchise. When Iwata took over for Yamauchi during the GC era, he actively pursued third parties and got little in return. He made a deal for Tales Of, which was supposed to net multiple titles and got Tales of Symphonia in return. He went after Metal Gear and even gave Konami a team to develop it for them and Konami didn't promote the game. "They didn't want it taking away from MGS2 sales", the game didn't even release at the same time. Sega titles sold better on GC on average than did on even PS2. Yet PS2 and Xbox got better support from Sega. They still got gimped 3rd party games. The Splinter Cell games on GC were half assed ports the PS2 version. Despite being more powerful, the GC version of third party games usually often ran the worse, they were often half assed ports of the PS2 version of the games handled by third tier development teams. The Gamecube is the prime example of why Nintendo platforms are where they are now in terms of third party support. Nintendo did what they everyone wants them to do now and handed cash to third parties for support. GC owners bought third party games and they still got the shaft.