betacon said:
|
Well the issue I had looking at the footage more closely is it seems that currently after you get hit you can get back more health than you lost from that specific encounter. They should probably rework it so that it's more similar to Marvel vs. Capcom and when you take a hit the bar decreases but a shadow of where the bar was before the hit remains and then if you retaliate quickly enough you can get that health back. As it is currently it seems like getting hit just put you in a sort of "revenge mode" where hitting anyone will give you health back. Under this current system you could envision using weak enemies to heal yourself to full by taking a crappy little hit from them and then using the revenge mode to get more health back than they took away which could make healing too easy.
...