All comments in quote.
Mr Puggsly said:
Your argument is weak. A game can still be profitable even if it sells a fraction of Mario. Ubisoft has continued to make 2D games because that don't need to sell mega numbers to be profitable. //True. Zombi U managed to sell 700k because it was a hyped launch title. Ryse managed to sell about a million units for the same reason. But how have other M rated games on Wii U performed? //ZombiU sold because it was good. Even now I see people recommending it alongside Nintendo Land. I agree with how badly you think others did on Wii U, though. Wii ports were vastly inferior, but they still had more success than Wii U ports. Even if Wii U ports were at par PS360, they would still sell poorly. //Larger audience. That, and the people who bought CoD on Wii didn't come back for more. Here's how the sales track looks like: http://www.vgchartz.com/gamedb/?name=Call+of+Duty&publisher=&platform=Wii&genre=&minSales=0&results=200 What is your point about Red Steel? That's another game that was hyped for a console launch. //I agree. 3rd parties were at the party when Wii U launched, I don't know what you're babbling about. //Aside from Ubisoft, they had a half-hearted presence. So, I half-agree. You want developers to make M rated games that appeal to Wii U fans. But developers have no interest in doing that, its too risky with little reward. Zombi U for example is not considered a success. ACIV selling 8+ million on Playstation and Xbox platforms is a great success. //I agree. I don't feel like reading an opinion from someone that worked on an indie game, its not relevant. I doubt he wants to risk money on making big budget M rated games for Wii U. //I agree. |
What these third-party publishers seem to not understand is the mentality of a Nintendo supporter. Loyalty means a lot, you know.
They should look to Atlus for inspiration.
I WON A BET AGAINST AZUREN! WOOOOOOOOOOAAAAAAAAHHHHHHHHHHHHHHHHHHH
:3