padib said:
360k is not impressive for a 2D platformer when a game like NSMB Wii can outsell it by a factor of 25. If you'll name NSMBU, I'll give you Rayman Origins. Also Zombi U, talk to me about Zombi U. The huge IPs brought by 3rd parties were well argued to be poor ports lacking in features and DLC which was available on other consoles. The other important argument raised ad nauseam is that 3rd parties did not create a market for any games other than shovelware on the Wii. You reap what you sow. Exceptions were games like Red Steel which again you fail to consider in my arguments. 3rd parties were late to the party, and are eating the crow they served Nintendo, and will blame Nintendo for it. No, "mature" games sell fine on the U, so long as they show some kind of promise. The perfect example I brought up is Shovel Knight. It's not gore mature, but it's certainly not just dance type gaming like Guillemot said. Did you read the interview I linked you to or did you just prefer to tell me to do my research without doing any of your own? |
How is Shovel Knight a perfect example that a big budget mature game is viable on Wii U? Shovel knight was around 50k in 1st month on Wii U if I remember correctly. Just because there's 50k, or even 200k people who buy mature games on the system doesn't mean it's viable for a big budget game.
Obviously he is not saying that 100% of people on the Wii U only buy Dance Games or other casual games, but that the % of people who buy mature games like AC on the U is relatively small.