| ICStats said: Also just looking on Metacritic aggregates I feel Wii U remains in a weaker position than GC. Wii U, US 2012-2014, excluding eShop |
Notice how it is 21 games over 90%, yes, but how many total did the gamecube have that reached 90+? 26 games. That tells me the Gamecube was frontloaded with releases. It had a Zelda, Metroid, Super Smash Bros, and 3D Mario Game released within that timeframe. All of these games still have to be released for the Wii U, but will come - there is no question about it.
Also we weren't talking about sales explicitly (the original quote.) We were talking about which console deserves more sales (from a gamer's perspective.) Personally I find a game like Shovel Knight much more appealing and worthy of a purchase than Tiger Woods PGA Tour 2005 or Aggressive Inline. And a game like Ikaragua or XGIII: Extreme Racigin, if they were released today WOULD be eshop releases. So you really can't remove eshop games when they always existed, just as full-releases. If anything, the value is better with the cheaper price.
Also with the virtual console, there is no need for games like Megaman Anniversary Collection, The Legend of Zelda Collector's Edition, or The Legend of Zelda Ocarina of Time Master Quest (which received 80%+ scores.)
Honestly, when I compare the consoles, the only thing I really see is that the Gamecube had a lot of sports games, and for some reason sports games were much higher rated then than they are now. 47 out of the 78, 80%+ games on gamecube are sports games. I guess not being a fan of sports games, I have a bias in which I don't find the GC to be a vastly superior console.







