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Machiavellian said:
Mystro-Sama said:
Well that's a stupid excuse. If you truly wanted gamers to have the best possible experience you would have gotten the best out of each respective consoles. Doesn't matter if the Witcher is primarily a PC game, the fact that it's on consoles mean they should at least put some effort into it.

Before you can say its a stupid excuse you first have to understand fully what they are saying.  The developer is saying they are not going to spend resources on putting in features that are not supported by all platforms.  Second, developers do not have endless resources, time and material to concentrate on any one platform more than what is supported by all.  Its not about effort, its about time, resources and materials.  There is a fix time when a game is projected to be in development.  Developers have to tightly manage this time or they bleed money.  

All the people that work on a game is drawing a salary, including the build, maintenance, Utilities etc.  Games that do not meet their timeline cost the developer a lot of money.  There is a huge engine behind getting a game like this to retail.  When you hear how games cost 10 mill to 20 mill to make, its not something to dismiss.  

So when the developer says they will not add any extra features for each platform, what they are saying is that we do not have the resources to spend time on each platform to take advantage of their different capability.  The developer will have a target in performance, features and capability.  They will invest their time in reaching that goal for all platforms.  If one system reach the goal faster, then those resources are moved to the slower systems to get them up to par.

Oh really? Then why is there a disparity between PC and consoles if they don't plan to implement features unless they are supported by all platforms? I mean improving console versions of games has never been easier since all 3 platforms share the same architecture. Consoles are obviously a distant second thought in their minds.