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Metrium said:
Scoobes said:
Metrium said:

And what's wrong with OoT? Did you even play the thing? And if so, did you play remembering that this game came out in 1997. That game created trends, it established new standards in so many levels, unlike TLoU who just followed a trend. I never mentioned OoT before you did, altho I indeed do believe it deserves that spot. But the fact that did'nt mention it and you did makes me think that if I'm raging against TLoU like you said, you clearly have the same problem with OoT.

As someone who keeps hearing how OoT set trends and as someone who has had it on his backlog for a longtime, I have to ask. What trends and standards did OoT set?


Not saying it was the first game ever to do so but it at the very least inspired many many many games that followed it. The 3D world exploring, the Z targetting... Ppl would be crazy to deny that it's puzzle and it's formula of going from dongeons to dongeons (altho present in previous games of the franchise) did'nt inspire many, it's sense of adventure... I could probably nitpick a few more examples but I think this is enough.

I don't know, a lot of what you said sounds like stuff that was relatively well established or at least becoming established. The PC in the early 90s had a number of 3D wRPGs that were focussed on 3D exploration of a large open world (the first elder scolls game and Ultima Underworld off the top of my head) as well as adventure games like Little Big Adventure. There's also Mario 64 which I felt was the real innovator back then, at least in its free-flowing mechanics.

And as you said yourself the Zelda formula was present in previous games although I can't comment on how innovative the puzzle elements were for back then. I imagine they must have been fairly new for the simple fact that devs (and players) were exploring 3D movement; a lot of innovation happened that gen because of this.

All that said, Z-targetting I can completely understand. I can't think of games before '97 that did this and its become a fairly useful way to implement combat in a number of games (even today). I actually didn't realise it was OoT that introduced it.