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baloofarsan said:
DarthMetalliCube said:
Vena said:
TheBlackNaruto said:

I have to ask....what REALLY made the Wii so successful? I am not trying to be funny or start anything I am just curious as to what you think made the Wii so seccessful. 


Price. Casuals. Nintendo Titles. Hackability.

Price - Nope. Gamecube was the cheapest and failed horribly

Casuals - A common myth pounded into the heads of the easily impressionable hardcore by the industry but false. I believe the oldschool/retro/lapsed gamers contributed far more to the Wii's success. This is because it stripped the "fluff" of gaming that had turned many of these people off (cutscenes, dialouge, overly complex control schemes) and returned to pure core gameplay. Yes, there were also plenty of "new" or "non" gamers that jumped aboard but the term "casual" is a stupid terms because many of these people play games in one form or another on a regular (non casual) basis, and/or have gone deeper into more complex games since.

Nintendo titles - Partially true. More acurately would be the RIGHT Nintendo titles. You had the quality core titles like Smash, Galaxy, Prime, etc, coupled with the bridge type games like Mario Kart, NSMB, DKC, along with ground breaking fresh types of games that lured new gamers (and aforementioned oldschool gamers) in like Wii Sports, Wii Fit, and Wii Play. Gamecube and N64 also had Nintendo titles. The difference was, THOSE Nintendo games appealed mainly to the Nintendo hardcore, rather than the mass market.

Hackability - Doesn't explain why Wii has such high software sales (another common myth the hardcore loves to spout is that no one bought the games, but it is again, completely false)

Basically Wii brought gaming back to its more simple and appealing arcade roots, while simultaenously introducing fresh concepts that brought in the mass market.

With Wii U, you get a sense that it's really more similar to Gamecube with niche titles like Pikmin 3, Wonderful 101, Zombi U, Zelda WW, etc, with a Wii overlay.

What specific games would do the trick for Wii U in your opinion?

Wii U has Wii Sports and Wii Fit, it has oldschool games, it has core games. They are trying to get simple gameing trough touch control (that is a big hit in the casual smartphone market). 

Wii Sports and Wii Fit is a start, but those games can only do so much at this point, since they are sequels of games that already exist. Because they are sequels, they are limited in capturing new audiences and carrying a console and will not have near the impact the originals had. They might sell strongly, but they won't do much in breaking new ground. What Nintendo needs are more NEW games that push the envelope like those games once did. I think Splatoon can be a potential massive hit, as it's a brand new game that seems to be relatively easy to pick up and play, not to mention just looks like a lot of fun to play for almost anyone. Beyond that I don't see much. I'm curious to see what manifests from the "quality of life" platform, as I think that can potentially open up new doors and bring Nintendo new audiences once again, but there's just not enough known about it for now.

Also, the touch control thing is all well and good, but in the case of the Wii U gamepad, all it does is overcomplicates things, and that's not what the mass market is looking for. The Wiimote was a simple rectangular object with few buttons, shaped like a familiar remote, and it even moved to your natural motions. Wii U gamepad, with its big touch screen and plethroa of buttons, is just intimidating to the average consumer. Even myself, a gamer of 20 plus years, struggled initially with the device.



 

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