Mr Khan said:
I think the best way to do that is to balance impact at the time (measured by general critical reception, not necessarily metacritic since it didn't exist for a while, and sales to a lesser degree) with an objective scoring of the game as it holds up today. |
I remember it was your method for the Top 50 games last year (and it was definitely a good way to do it). I think the problem is that if you give a lot of older games to younger (relatively speaking) hands today, they'd simply get frustrated for a whole range of issues.
There's something rather devestating about having your once favorite game mechanically and objectively put down by a younger generation gamer.








