Unity assassinations will be choice-driven: "We give you an objective, and that's it"
Notre Dame turns out to be one of the better Assassin’s Creed missions: one of those that dress you only in the figleaf of an objective, and offer plenty of ways at it. Ubisoft Montreal say all assassinations in Unity will be structured this way - within a mission type the studio have now codified as ‘black boxes’.
PES 2015 on PC won't be quite the same game as on new-gen consoles
Football Manager was born and belongs on the PC - but actual ball-kicking simulators have been hamstrung lately by a tendency to limp along behind their console equivalents.
In an odd year where developers are straddling consoles old and new, PES 2015 will continue that trend. On PC, it’ll be a “hybrid” of its current and last generation console versions.
Gwent is The Witcher 3's game within a game: a Hearthstone-alike "invented by dwarves"
It turns out CD Projekt RED designed two games during the development of The Witcher 3.
Gwent is a county in South-East Wales. It’s also now a card game for two players, commonly played in the pubs dotted around Wild Hunt’s game world.
Here's a new trailer for the only Tomb Raider game we're getting for a good while
When Microsoft announced Rise of the Tomb Raider’s Xbox exclusivity earlier this week, Crystal Dynamics flew into apology mode.
“This doesn’t mean that we’re walking away from our fans who only play on PlayStation or on PC,” said studio head Darrell Gallagher. “We have Lara Croft and the Temple of Osiris coming to those platforms this December.”
Come on, then. Let’s go see how our apology game is looking.
Paradox announces Charlemagne for Crusader Kings II and Art of War for Europa Universalis IV
Paradox continues to be impossibly prolific, announcing two new expansions at Gamescom. Crusader Kings II gets its eighth major DLC in the form of Charlemagne, while Europa Universalis IV gets expanded with Art of War.
Expect new events, mechanics and design tweaks, some of which will come in the form of a free update as well as the premium DLC.
Landmark is getting combat, monsters and "consensual" PvP
Building fantasy castles, futuristic bunkers and huge treehouses is a lot of fun - but people do love a good fight. That’s why SOE is revealing combat for Landmark at SOE Live right now.
Expect armour - designed for both fantasy and sci-fi enthusiasts - that’s tailored for different playstyles, dangerous monsters living in the deep and “consensual” PvP.
@TheVoxelman on twitter