| Danman27 said: Money is being spent and no value is netted for gamers. As a matter of fact, money hatting actually makes a game's value decrease. Money is being spent to keep content away rather than create new content. That's not valuable. |
Why does it alway have to be about gamers. There is more to developing a game then value for the gamer. This is really a very selfish way to look at the situation. The value is to the development studio who now can feel at ease that their is an upfront investment in their game. New content is risky. The whole games business is very risky. Even for games with high production value and high review scores, if the game doesn't resonate with gamers the game can still be unsuccessful. Case in point is the last TR. New content. New studios, New games are all risky and any smart company will spread that risk in multiple ventures so one or 2 faliures doesn'[t cost them the company. You might have a few risky projects along with safe bets or extablished franchises.








