By using this site, you agree to our Privacy Policy and our Terms of Use. Close
steverhcp02 said:
12 people? This cant be a normal practice for studios, can it? Can anyone who is familiar with development explain this? I would imagine if concurrent development was taking place across similar architecture IE: One and PS4 if its built simultaneously its not a net-net increase meaning you may only need an addition 6 people instead of 12 to concurrently develop for two platforms.

I cant imagine this is the most efficient way to develop when eventually you know its coming to Xbox One. Not to mention as another user said the marketing aspect.

It's not going to be like a full-on AAA game. It is an indie title in some sense which is still targeting top of the line visuals and quality.



The One and Only

VizionEck.com