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darkshadow23 said:
Machiavellian said:
darkshadow23 said:
 


Even if you are right about Bloodborne and The Order, I don't see any problem with it. Assuming you are right it is exactly like Sunset Overdrive. The only thing I have a problem with is stuff like Tomb Raider and I'm only using that as an example because it is the most recent.

I do not see any problem with it at all.  If anything its a great way for developers to secure funding for challenging projects.  You can definitely see that bloodborne and The Order are high quality games so having the freedom to know the check is paid eases development for these companies.  What I am saying is that developers need money and making your game exclusive to a console maker so you can worry about making the game more than securing the paycheck is nothng to frown on.

I believe gamers have this unrealistic view about the games industry.  They totally forget that making games cost a lot of money or the easily forget this point.  As it cost more money to bring games like Bloodborne and The Order to gamers so does the investment and risk.  While its moneyhatting to gamers, I am sure to the developers its an investment in their company as well as their game.  I way I see it, its this selfish entitlement gamers have that blind then to very real needs developers have.  

I agree with this but how do you feel about a game like Tomb Raider? It's an established IP with a solid following. I understand the risk of new IPs. Games like Sunset Overdrive, Bloodborne, and The Order are all actually published by MS/Sony. Tomb Raider is a little bit different from these deals. They don't have to worry if people are going to buy their game or not. They somewhat have an idea of what to expect saleswise.

From my understanding, TR was not a sales success for CD or SE.  It appears that SE invested in the reboot heavily and did not get the sales they thought they would.  SE as a publisher isn't hitting their numbers so they have to start to look for investements that decrease the amount of risk they need for costly high profile games.  If the game is only timed exclusive then I see nothing wrong with it.  It means the risk has dropped big time for the franchise.  It allows the developer to concentrate on one platform and hopfully make a better product and it probably will also bring more investment in the next game on multiple platforms.  The way I see it is that it helps the franchise as a whole because the developer gets paid and they get another shot at hitting a home run.