Here's my take, and keep in mind this is far out if line with the majority of critics.
Tearaway is a visually beautiful game with impressive art direction and and a great sense of style. Unlike the majority of Vita games it uses the Vita nose-to-tail, so to speak. The touchscreen, the rear touchpad, the gyro sensors, and the microphone are all used creatively and in a way that immerses the player, who, by the way, is able to customize this adventure to his or her liking by way of paper craft.
That's the good. Now the bad. It's not much fun to play. The game is far too easy. The platform sections, which are few and far between, are simple and straightforward, and, with infinite lives and checkpoints every 20 feet, there is no cost to failure. The same holds true for the arena sections, where waves of disposable enemies appear. They're dispatched with little effort.
Apart from that the gameplay in general is underdeveloped. There are some interesting sections of the game, slides and piggyback riding most notably. But they're too short and too simple. Platforming is woefully underdeveloped. As mentioned earlier, it's foolproof. And, while the rear touchpad and touchscreen functionality makes Tearaway unique, it serves to make the platforming areas uncomfortable. It's no fun doing finger gymnastics while trying to cross a bottomless pit. The awkward camera doesn't help either.
In the end Tearaway is an interesting, artistic game that celebrates individuality, but also one that's too easy, too simple, and too in love with it's own paper craft universe.










