By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Gaming - Doom, Seriously. - View Post

I think the issue is that publishers aren't content with minor successes.

http://latimesblogs.latimes.com/entertainmentnewsbuzz/2010/02/anatomy-of-a-60-dollar-video-game.html

Using this (getting old) breakdown. $27 out of a $60 game goes to the publisher.

http://kotaku.com/how-much-does-it-cost-to-make-a-big-video-game-1501413649

And Kotaku has a relatively current look at the cost to make a game. Watch Dogs cost $65 million and for no good reason I'll use that as a baseline. (OK, the reason is that it was a big AAA release and is a reasonable upper limit for probably 95% of console retail titles).

$65 mil/ $27 = 2.41 million sales

In other words, for a game to be profitable in it's own right,