CGI-Quality said:
Nope. Balance was not there in the PS3's life and only appeared long after the first couple of years - and not from every developer. In fact, before last gen, developers would tailor their games to each system's strength (a practice I miss). Only recently has that gone out the window. This gen, at least at first, looked like devs were going back to making a game to each system's specs, but with this new "parity" that some have opted for (Destiny a recent culprit), I'm not holding my breath. |
isn't the reason 3rd party developers cannot talor their games to each platform anymore is due to the cost of development has risen so much. Even the case with Destiny is more getting the X1 to the PS4 level then holding the PS4 back or PC because of the limitations of the X1. I believe 3rd party developers are looking for balance because it really do cost to much to have separate teams doing their own thing for each platform.








