MoHasanie said:
pokoko said:
MoHasanie said:
Ok, how many of those flopped? Motor Storm, SOCOM, EyePet & Friends all flopped. Infamous 2 and Resistance 3 didn't do too well either compared to the games before them.
Ok, lets try 2012:
Twisted Metal - February
Journey - March
Starhawk - May
Little Big Planet Karting - November
Wonderbook - November
Playstation All Stars - November
Ratchet and Clank - November
Doesn't seem to be spread out well at all after May. Twisted Metal, Starhawk, LittleBigPlanet Karting, Wonderbook, Playstation All Stars all flopped.
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I'm really not sure what you're trying to say anymore. MotorStorm flopped because of REALLY bad circumstances, SOCOM was a bad game, and EyePet & Friends ... really? What is your point, though? That spread-out games can flop, too? They certainly can, as we can see with StarHawk and Twisted Metal.
And no, I refuse to count Wonderbook for anything.
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What I'm trying to say is that Sony was releasing too many exclusives every year. I was agreeing with the OP, that it was a bad business decision by Sony. They weren't properly marketing their games because too many were being released. In 2011, an exclusive each month meant that some of the games flopped cause they couldn't compete and they weren't marketed properly.
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^^^THIS ...a million times this lol been saying the same thing this entire thread and point is obvious the logic sound and proof in the pudding and yet he and the other guy are still denying it lol must be bored .